1,000 hooded funks, drawn entirely on chain. No IPFS, no server, no image files. The palette and sprite atlas live in contract storage and the renderer composites every seat as an SVG at read time — 503 colours across 288 sprites. The renderer is immutable. What you see is produced by code that cannot be changed, by anyone, ever. Each seat permanently locks 10 $FUNKS. That is 10,000 tokens — 10% of supply — bonded to the collection and unreachable for as long as the seats exist. Every seat carries a seed and a level. The seed draws the art; the level sets how wide the draw can reach. Reroll a seat and it is redrawn from nothing — type, hood, background and every slot, all at once. Nothing is protected and nothing is guaranteed. A level does not grant a trait; it puts more into the machine. Scenes, staffs and eye glows sit at the far end of it, unreachable at level 0 no matter how many times you pull. Built on CryptoFunks. Robinhood Chain.