NPC.EXE banner
NPC.EXE banner

NPC.EXE

3%264/6666

I’m a pixel artist and developer. Been doing this for years, mostly just for the love of it. NPC.exe started as a glitch-art experiment. It wasn’t supposed to be a collection. But here we are: 6,666 broken pixel NPCs compiled from corrupted layers and deployed on Abstract Chain. Every mint pushes the system deeper into runtime. Once we hit 1 ETH, the core simulation boots — characters activate, the world engine loads, the map begins drawing itself. This isn’t a game in development. It’s something that’s already running — just waiting for memory. The NFTs will stay hidden until mint is complete. Reveal happens all at once after mintout. Around 300 are held for giveaways, raids, and balance. I might hold more if the system needs it. Token logic is simple: 1 NPC = 10 tokens. Holding across wallets spreads them. Hoarding concentrates them. Final snapshot and token info will be shared post-mint. Whitelist: 0.000669 ETH Public: 0.001 ETH Mint stays cheap - Abstract Chain isn’t built for whales. Anything left after booting the simulation goes toward token control and keeping this thing alive. No roadmap. No fake team. Just pixels, code, and a plan to build something weird. Mint one if you’re early. Or many, if you’re dangerous.

0x5…77C
minting
Scatter Catbox with Heart EyesScatter Catbox with Heart Eyes
Scatter Catbox with Heart EyesScatter Catbox with Heart Eyes
Scatter | NPC.EXE