NPC.EXE
I’m a pixel artist and developer. Been doing this for years, mostly just for the love of it. NPC.exe started as a glitch-art experiment. It wasn’t supposed to be a collection. But here we are: 6,666 broken pixel NPCs compiled from corrupted layers and deployed on Abstract Chain. Every mint pushes the system deeper into runtime. Once we hit 1 ETH, the core simulation boots — characters activate, the world engine loads, the map begins drawing itself. This isn’t a game in development. It’s something that’s already running — just waiting for memory. The NFTs will stay hidden until mint is complete. Reveal happens all at once after mintout. Around 300 are held for giveaways, raids, and balance. I might hold more if the system needs it. Token logic is simple: 1 NPC = 10 tokens. Holding across wallets spreads them. Hoarding concentrates them. Final snapshot and token info will be shared post-mint. Whitelist: 0.000669 ETH Public: 0.001 ETH Mint stays cheap - Abstract Chain isn’t built for whales. Anything left after booting the simulation goes toward token control and keeping this thing alive. No roadmap. No fake team. Just pixels, code, and a plan to build something weird. Mint one if you’re early. Or many, if you’re dangerous.